Access Technology Blog

Welcome to our Access Technology Blog section! The NFB Jernigan Institute Access Technology team is always on the lookout for new and better ways to give blind people access to technology, as the ever-growing International Braille and Technology Center attests. In these tips we want to share some of the pointers manufacturers and developers share with us to help you learn about new applications and new programs, and to help you find new functionality in familiar products. The Access Technology team works with the relevant manufacturers and developers to obtain the tips listed here, to make sure that you get the best and latest about anything new in the world of non-visual access technology.

 

If you have any feedback please contact Clara Van Gerven at cvangerven@nfb.org.

NLS Bard for iOS! A long awaited App

Blog Date: 
Thursday, September 26, 2013

By Amy Mason

 

Some news from Pearson Higher Education

Blog Date: 
Tuesday, September 24, 2013

Shared by Elaine Ober

Nothing quite takes the place of direct interaction with customers.  I was reminded of this in July, when a group from Pearson Higher Education had the opportunity to attend the NFB’s annual convention. There, we demonstrated the latest versions of some of our online products – MyMathLab and MyITLab -- and enjoyed talking with, and learning from, the folks who attended the session. The following day, in conversation with Anne Taylor, I mentioned that we’re expanding our list of accessible HTML eBooks to disciplines beyond Mathematics and Statistics.  Anne was thrilled to hear this and urged me to share some details with the community.

The Braille Edge: new firmware, new case, almost like having a new device

Blog Date: 
Wednesday, August 28, 2013

By Scott Davert

 

Talking digital magnifiers

Blog Date: 
Monday, August 19, 2013

By Clara Van Gerven

 

Gaming resources

Blog Date: 
Monday, July 29, 2013

By Amy Mason

 

Editor's note: this post is adapted from Amy's notes for a presentation to a group of game developers, and geared toward that group, but includes sources for accessible games as well.

This list is not all-inclusive, instead it is meant to act as a springboard for further research and learning.  It provides a mixture of different resources including guidance and developer documents, example games to give developers an opportunity to try non-visual gaming, and sites for further reading.  

Guidelines and Best Practices

Inclusive gaming is still a fairly young field, however, there are already a number of reference materials that should be beneficial to developers when working to build inclusive games.  

Grading Kindle Accessibility on iOS

Blog Date: 
Friday, May 3, 2013

By Amy Mason

 

The Tactile Graphics Conference Wrap-Up

Blog Date: 
Wednesday, April 24, 2013

By Clara Van Gerven

 

When we started planning the first-ever Tactile Graphics Conference here at the NFB HQ we thought it would be more of a meeting than a full-fledged conference. We put out a call for proposals, and when we got more than we could really fit in our plans, we expanded the plan. The panel sifted through the proposals, and we managed to put it all into a conference schedule. Then we opened registration, hoping fervently that, having built this, attendees would come. A few people signed up. Then some more signed up. More followed. Before we knew it, we had once again outgrown our britches and had to scale up again.

Dropbox Dropped the Ball, but They Are Working to Recover it.

Blog Date: 
Tuesday, March 26, 2013

By Amy Mason

 

The Optelec App

Blog Date: 
Friday, March 8, 2013

By Clara Van Gerven

 

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