by Cricket Bidleman and Karen Smith
Editor’s Note: This article speaks to so many issues for people who are blind. How often must I ask for accessibility in my day-to-day existence? When is it reasonable for me to demand it, and when should I just leave it alone and stay on the sidelines? Will people do what I ask out of obligation, or will they do it because it is, as we often say, really no big deal to accomplish? When will they do it because they like me and really want me to be involved?
Cricket works as our social media coordinator in the communications area at our Jernigan Institute. Given that she has her own obligations to write, I don’t press her very hard for articles, but what a blessing it is when she sets her head and her heart to writing one. As you read what she says, watch as the nuggets go by:
I didn’t have many games growing up, other than a Braille Monopoly® set, a couple of decks of cards, and Uno®. I sometimes spent hours using my slate and stylus to make cards; sometimes I had to staple packets of index cards together to include all the information that was on one print card. By this point, the “cards” were far too bulky to do anything with, and shuffling decks was a real pain. If I was tag-teaming with someone, I could kick some serious butt at Mario Cart. At one point, my brother taught me how to play various Pokémon games on his Game Boy and Nintendo DS. Most of the creatures made different sounds. Although I’d like to think that this was an intentional accessibility feature, it was probably more a byproduct of making the games enticing for others.
The first time I encountered a variety of games was in college, where my friends had these impressive collections of card games, board games, social deception games… and most were inaccessible. Fortunately, my friends didn’t mind adapting the games to make them more usable. One friend even went so far as to make an all-online version of Avalon—a social deception game in which certain characters had access to information that other players couldn’t see. Essentially, certain characters knew who was on their team. My friends didn’t necessarily understand the scope of inaccessibility, nor what it’s like to live in a world where inaccessibility is so rampant, but I was incredibly privileged to have friends who were willing to go the extra mile to include me in recreational activities.
I met my friends Ryan and Maivboon (“My-boon”)—now essential members of my family—in my second quarter of freshman year. Ryan’s enormous collection of games truly eclipses all others. If I recall correctly, they took up almost the entire back seat of a car in 2018. I had never heard of the vast majority of these games, but fortunately, Ryan and his friends were very willing to foster an inclusive gaming environment.
Some of those games were not that difficult to find alternative techniques for. You could use a random number generator for games that needed number sequences. You could use an Optical Character Recognition app to scan cards, or have someone else read or text information. You could team up with someone when boards had no tactile squares or when there were no tactile differences between differently colored pieces. You could put stickers on pieces that blind players are using, add labels to cards, etc.
As someone who constantly had to fight for accessibility, and who felt like asking for accessibility was wrong and taboo because I was effectively asking people to do “something extra” to facilitate my participation, I was incredibly grateful. Blindness was never a big deal on board game nights—I felt truly included and welcome. I didn’t feel like I had to sit on the sidelines unless I wanted to. In fact, sometimes I would volunteer to not play a game because I didn’t want to be an inconvenience, and someone would come up with an alternative technique that would let me participate without much trouble.
When Ryan brought his parents back to the dorm for some games one night during spring break, I was really thinking about sneaking off to my room so as not to be an inconvenience. I had learned to assume that people didn’t know anything about accessibility and were automatically conditioned to be resistant to it. While Ryan was used to finding solutions by now, I assumed that his parents wouldn’t want to do something extra so that I could participate. I ultimately decided to stay with them, which was the best decision because we’re now family.
It has been over six years since that night. I periodically wondered what kind of impression that my accessibility needs made on them. When I stayed with them for part of Covid-19 and after, I tried to be as unintrusive as possible in terms of accessibility. It wasn’t until they asked me why I hadn’t already labeled their appliances that I ended up doing so. That was one of the very few times when someone asked me to implement accessibility rather than the other way around. I have tears in my eyes thinking about how loved and welcome I felt in that moment, and honestly during all the time that I’ve spent with them. They didn’t necessarily understand accessibility at first, but they were and are willing to learn and implement solutions.
Nevertheless, I couldn’t get rid of this feeling that blindness was an inconvenience to all of us, and that their introduction to accessibility on that board games night ruined what should have been some family fun. I read this Facebook post from Ryan’s mom Karen for the first time last weekend, although she wrote it six years ago, and am sharing it with her permission. It is so incredibly refreshing to find out that my blindness and accessibility needs were not a burden for them either. I want to end with what she wrote. Until the day when everyone recognizes the importance of universal design in fostering inclusion, I hope that more people will approach blind and disabled people with the open-mindedness and love that the Smiths have constantly shown me.
March 24, 2018
Last night was a first for me. It was an amazing night. I have tears in my eyes as I write this. Dan and I caught a plane yesterday to spend the weekend with our youngest son, Ryan. He is on spring break during his senior year in college. He is working during the break, so he was not able to come home. We had a nice dinner together and then he invited us back to his dorm for game night. Ryan brought down a selection of board games and we would decide what to play as the evening progressed. And now the amazing part, one of the college students that joined us is blind. Her name is Cricket. That is all I know about her. That is because there was no focus on her blindness. The focus was on the fun we were having playing these games together (complicated games that were new to most of us, but a whole lot of fun). The players just naturally described the game boards, the visuals, things relevant to playing the game, and things that were just aesthetic about the gaming pieces. One of the players also directed her hands to the embossed areas on the pieces and on the game boards, even though it was not needed to understand the rules. There were times when secret information on the game cards needed to be provided to Cricket. When it was legit for one of the other players to also know the information, they texted the info to her phone so her app would read it to her earpiece. When the information could not be shared with another player, one of the players escorted Cricket to find someone else in the dorm that could read the card to her privately. All this was done with a simplicity and naturalness that flowed as a part of the game. Being a part of this evening and the amazing kids made me more proud than I can express. I am in awe of both Cricket’s ability to quickly absorb and play something that I needed all my senses to comprehend and the other students’ abilities to improvise how we played the games. I may never look at a game board the same way as I run my fingers across the embossed areas.